PRIVATE-SERVER GUILD COLLABORATION
Guild Pal Inventory
Private servers often have several players with different Pals and passives. One PalBeacon save sync identifies players, characters, guilds, and inventory so members can find usable parents, calculate routes, and coordinate breeding within controlled sharing boundaries.
Connect my serverIdentify server players and game characters
A synchronized snapshot contains world, player, guild, and Pal facts. A signed-in user selects their nickname from unclaimed characters to connect the web account to the game character.
- One private server may contain several players and guild members.
- After claiming a character, a player can see their complete Pal inventory.
- Sync status shows when inventory was updated so members can avoid stale information.
Personal inventory and permitted guild inventory
Personal inventory supports the owner's searches and breeding. Same-guild Pals explicitly permitted for sharing, plus provable guild-owned base workers, can enter the guild candidate pool.
- Newly found player-owned Pals are shareable by default, and the owner can turn sharing off.
- Sharing preferences follow stable instances and reset safely if ownership changes.
- Guild scope is not a public web page; candidate data appears only after sign-in and permission checks.
Share necessary facts, not complete private inventories
Joining the same guild does not reveal another player's complete private inventory. Breeding calculations and routes use only candidates the requester may access and expose only what is needed to borrow a Pal.
- Another player's Pal with sharing disabled never enters your breeding candidates.
- A borrowed node can show species, gender, passives, owner, and a provable location.
- Instances with unresolved ownership or dimensional-storage access are conservatively excluded.
Calculate routes with permitted guild Pals
The breeder combines personal inventory with permitted guild candidates, assigns real instances, and counts borrowing. Members can compare a shorter route with one that needs fewer borrowed Pals and choose the practical tradeoff.
- Routes always validate recipes against fixed game data; sharing never changes legality.
- Owner and location details help members identify the exact Pal to borrow in game.
- When inventory is incomplete, the route states the missing species, gender, and passives.
Work together, with players coordinating manually
Guild members can refer to the same saved route, its parents, intermediates, and gaps, then recalculate from the latest synchronized inventory. Borrowing, hatching, and handoff still happen manually in game.
- There is currently no chat, approval, or automatic borrowing workflow.
- Saving a route does not lock instances or track manual step progress.
- A new sync updates inventory and data status but does not confirm offspring or advance a plan.
FAQ
Guild inventory questions
Can other guild members see all of my Pals?
No. Your complete personal inventory remains visible only to you. Other members see only necessary facts for shared Pals in permitted candidates and routes.
Who can change a Pal's sharing setting?
A regular player can manage sharing only for Pals they currently own. Other players cannot turn your sharing on or off.
Which guild Pals can the breeder use?
Only same-guild candidates that are permitted for access, including shared member Pals and guild inventory with provable ownership and access scope.
Does PalBeacon approve or borrow a Pal automatically?
No. It provides owner, location, and route facts. Members still communicate, borrow, and execute the route manually in game.
KEEP EXPLORING
Related ways to use PalBeacon
NEXT STEP
Bring permitted guild inventory into one console
Create a sync device and connect the server world save. After the first sync, each player can claim an in-game character and manage what they share.
Connect my server